>Blinking is quite simple. It only take 4 frames. By the way, something to keep in mind is the eyebrows move slightly down with the blink. It's optional but It gives a more natural feel. >To save yourself frustration, don't draw f1- f2- f3. Draw f1-f3-f2! This way you draw AS they blink and don't screw up proportions. >Use f1 again and hold It for a while. People don't constantly blink. That'd be creepy lol~ >Eyebrows will be drawn down as eyes blink. Study the image. FORMULA Draw: f1-f3-f2 1 blink: f1-f2-f3-f1(pause)-repeat 2 blink: f1-f2-f3-f1-f2-f3-f1(pause)-repeat REPEAT >You can do 1 blink. I like 2 blinks because It looks more graceful. -Rye
0 Comments
I had a thought today. If animators use cheap 3d It's... 1) In an extremely short shot(1-3 seconds) 2) Used for a background OR to assist backgrounds (ex. crowd, water, object thrown) To save money & to make viewers not notice. Usually 3D effects are done after animation is complete. -Rye
Simply flash is used to move layers horizontally smoothly. The top layer must be the fastest. Like this~ -Rye
There's another simple trick to creating a spinning camera. Like before in the 1st opening of Naruto, the camera spins creating the look of a camera rotating around the characters fighting 360 degrees~ Example: >There are two or so layers here. The background layer and the animated layer. The background creates a spinning effect. Meanwhile, the animated layer is drawn to have the characters fighting 360 degrees. The animation is the complicated part. We'll cover that another time. >METHOD 1: What is background layers can be used with motion blur to get the same result. Basically, take an image, use Photoshop and do motion blur. During animation scroll It horizontally with the animation layer. Backgrounds will be drawn according to cinematography & action direction. Specifically for these kinds of scenes, It needs a very wide background image to scroll horizontally as the animation plays. Mixed with the effect of motion blur It creates the illusion of a camera rotating quickly around a fight scene kinda like in live action show would. >METHOD 2: Many anime use flash. If you look above carefully in this clip from Naruto opening 2 the background is done 3d. They make a 3d model cylinder with the texture(background) is added & rotate camera. Add 2d animation. [3d models are easier to add effects automatically.] Small demonstration. Try not to get dizzy like I did lol~ Lesson End
-Rye Threes clips of the 1st opening of Naruto shows the camera spinning around the characters & the characters are spinning with It. In reality, 2d layers are being moved in opposite directions. Only one frame is used for each layer. You will see a pattern~ Examples: >Layer 1(foreground) is blurry to create the illusion of camera focus creating the feeling of being sucked in. Layers blurred are drawn normally & then blur is added. >The character is the focal point. the character layer moves the direction of above layers. As you can see, layers past the character layer goes right. Layers behind the character goes left. It can work the other way too of course. >Keep in mind, the background is much darker or lighter to create depth. Here's a demonstration created for help. Lastly, studios slide their layers. It's not frame to frame. Remember It good to experiment around. You never know what you'll get!
Lesson End -Rye |
About
Anime Analysis means what It says. I put together animation clips & breakdown studio techniques(mainly anime).
This is for fun. So Enjoy~ -Lexi Zeches *I DO NOT OWN MATERIAL! Purpose is for educational purposes.* Though I own my animate demonstrations & lessons in a way. Thank you!
Archives
Categories
|